Maps
Models
Level design
Search
Upload map
Links
Map
Editors and more
Radiant tutorials (Q3A)
Installing GtkRadiant 1.4
Creating a brush
Creating an entity
First room
Optimized first room
Textures
Common textures
First shader
Adding custom shaders
Light colors
Second room
Liquids
Entities
Jump pads
Teleporters
Doors
Buttons
Curves
Thicken patches
Cel Shading
Mirror
Portal camera
Shooters
Shootable teleporter
Entity info_player_intermission
Entity target_location
Printing text
Sound introduction
Music
World sound effects
Custom jumppad sound
Custom button sound
Custom door sound
Global item pickup sound
Individual player sounds
Space map
Entity target_give
Grouping brushes
Clipper
Detail Brushes
Radiant tutorials (Q3A Defrag)
Installing Defrag entities
Timer
Defi file
Entity target_init
Lightning Gun climbing
Grenade buttons
Velocity jump pads
Frags Filter (Counter)
Accuracy and Level maps
Advice for building a good Defrag run map
Map optimising
Common errors and warnings
Export an ASE-Model with 3ds Max
Levelshots
Map release
Making the pk3 file
Weapon information
Search shader
Arena file builder
Defi file builder
Radiant level editing tutorials for Quake III: Defrag
Previous: Detail Brushes
Top
Next: Installing Defrag entities
Česky
Deutsch
Eesti
English
Español
Français
Italiano
Lietuviškai
Nederlands
Polski
Русский
Suomi
Svenska
About
Statistics
12:05 2024-11-22
Dark-Theme
Donations
Contact